Describe the bug:
Objects with physics occasionally spawn multiple times. Either inside eachother or next to eachother.
How do you cause this bug?
Enable physics on an object.
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): it varies a lot and I’m not sure about the replication steps. Additionally it’s hard to tell since they spawn inside eachother too.
Version number (found in Help tab in Settings): in all versions since release.
I think the best method to replicate this issue reliably is to either place objects in the world and enabling the physics property or enabling physics inside an Init function when it’s spawned. Both entities have enabled physics. It also seems like physics cause a lot of recursion errors in the console, when something with physics enters a trigger area with an OnTriggerEnter/-Exit function. This recursion errors also happen on player ragdolls and OnCollision objects. This makes debugging errors really difficult in physics based games.