Describe the bug:
World widgets on script folders that are attached to dead npcs will remain, even after using npc:Destroy().
Scripts that are attached to script folders will also detach from the entity.
How do you cause this bug?
- List the steps
Download the overhead package and attach the overhead script folder to an npc.
Kill that npc with:
function ScriptName:Init() self:Schedule(function() Wait(3) self:GetEntity():SetAlive(false) Wait(1) self:GetEntity():Destroy() end) end
Even after the npc is destroyed, the overhead widget will remain in the game on position (0,0,0).
Screenshots / video of bug:
The first video might be more understandable. It shows how i add a widget to a script folder, which then remains after i kill and destroy the npc. Then i do the same but instead attach the widget to the entity itself - which is the right behaviour.
This one also shows it for scripts attached to the npc or to the script folders (a bit harder to visualize, so the upper video is better).
Which platform: PC
Which input: keyboard + mouse
Your Crayta username: Daigoro
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
Version number (found in Help tab in Settings): 0.f3.28.120518