script name is UserScript
and if I don’t wrap the beginning of the functions self:GetEntity().GameMenuWidget:Show()
and function UserScript:SpawnWorld(gameTemplate, numPlayers, numRaceTracks, controls, location)
with
if IsInSchedule() and IsServer() then
self:SendToLocal("StartGame", nil)
return
end
if not IsServer() then
self:SendToServer("StartGame", nil)
return
end
when I try to start a game by running through the Group Takeoff Coming Soon
sign, after a couple of crashes the game server will go. Saves from 2020-08-11 -> 2020-08-12 should cause the server crashes if the
if IsInSchedule() and IsServer()
if check is removed from those two functions.