SetMoveOverride effects photo mode

Describe the bug:

Pretty straight forward. If you set SetMoveOverride on a user in your game, and the user turns on photo mode, the camera will continue moving, obeying SetMoveOverride.

More importantly, the player actually stops moving.

How do you cause this bug?

Create a blank game, and add this to your user template

function UserScript:Init()
  self:GetEntity():SetMoveOverride(Vector2D.New(1, 0), Vector.2D.New(0, 1))

Then hit P.

Which platform: PC / Stadia

Which input: Controller / keyboard + mouse

Your Crayta username: Cereal

Game seen in (including “Hub” or “Editor for XYZ”): Editor

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time

Time + date seen: October 13 2021

Version number (found in Help tab in Settings): 0.d5.9.111485

Hey there Cereal,

Thank you for the heads up on this issue,
I have entered a ticket for our internal team to take a look into this for you. :slight_smile:

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