Describe the bug:
Pretty straight forward. If you set SetMoveOverride on a user in your game, and the user turns on photo mode, the camera will continue moving, obeying SetMoveOverride.
More importantly, the player actually stops moving.
How do you cause this bug?
Create a blank game, and add this to your user template
function UserScript:Init() self:GetEntity():SetMoveOverride(Vector2D.New(1, 0), Vector.2D.New(0, 1)) end
Then hit P.
Which platform: PC / Stadia
Which input: Controller / keyboard + mouse
Your Crayta username: Cereal
Game seen in (including “Hub” or “Editor for XYZ”): Editor
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time
Time + date seen: October 13 2021
Version number (found in Help tab in Settings): 0.d5.9.111485