SetRotation/-Forwars on players

Describe the bug:
Using SetRotation/SetForward on players doesn’t work on the server.

Using it each frame on clients only works on the client that owns the player (so only in a LocalOnTick as example).

Using ClientOnTick to set the player rotation on other clients will make the player rotate unpredictability while the rotation applies only properly on the owners client.

Using SetRotation/-Forward on a player is buggy on clients and server and doesn’t work. The API doesn’t mention any exceptions in that regard, so it seems to be a bug.

How do you cause this bug?
0.Set the player template to orbit mode.
1.Use a ClientOnTick to set the player rotation into any direction.
2.While moving the player, look how it looks like on the screen of another user and compare it with your own screen.

Which platform: both

Which input: both

Your Crayta username: daigoro

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