Shadow-Fighting by Voxel Meshes

Describe the bug:

  • Only happens with Voxel Meshes that have a rotation other than Rotation.Zero,
  • When they change position,
  • Only with a texture w/a bumpy surface,
  • Isn’t pretty, looks weird.

These show something similar to z-fighting, only it seems to be the ‘lightmap’ / ‘shadowmap’ of that surface under different lighting directions. This started, AFAIK, since the Neon Coast update. Here is a video of the bug:

How do you cause this bug?

  • List the steps
    move any voxel mesh on a rotation that has a rough surface texture

Screenshots / video of bug:

Which platform: PC / Stadia

Which input: Controller / keyboard + mouse

Your Crayta username:

Game seen in (including “Hub” or “Editor for XYZ”):
“Hmmm” in my editor.

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
Always, also in live games.

Time + date seen:
2021-10-28 08:37:35 CET

Version number (found in Help tab in Settings):

Hey Victor_E,

Great find! Thank you for bringing this issue to our attention.
I have submitted a ticket to our internal team to investigate this issue further. :sun_with_face: