Details
Simple Fishing provides the basic components needed to insert a fishing mechanic into your game.
Showcase
Simple Fishing is fully setup on Crayta to see if you’d like an example of how it works.
Dependencies
- Shop (Crayta)
- Inventory (Crayta)
Package Contents
-
Templates
- Component (Fishing Node)
- Equipment (Fishing Rod - Basic)
- Equipment (Fishing Rod - Wooden)
- Equipment (Fishing Rod - Standard)
- Equipment (Fishing Rod - High Tech)
- Fish (Small Bass)
- Fish (Large Bass)
- Fish (Small Carp)
- Fish (Large Carp)
-
Scripts
- Component_FishingNode.lua
- Equipment_FishingRod.lua
-
Widgets
- UI_FishingRod.html
Usage Directions
- Add Component (Fishing Node) somewhere in the World.
- Customize LootTable in Component (Fishing Node) or keep defaults.
- Add acquisition method for Fishing Rod, i.e. Shop or Default Inventory.
Changelog
11.18.2022
-
General
- Updated dependencies on Shop and Inventory packages to latest version.
-
BeginCast
andFinishCast
are now called intentionally instead of via animation events. - Changed SFX_ReelSuccess and SFX_ReelFailure to use
PlaySound
instead ofPlaySoundAtLocation
.
-
Bugfixes
- Fixed infinite fishing bug when reeling in fish while another UI is active with
Requires Cursor
enabled. ( Thanks @Vilva for the report )
- Fixed infinite fishing bug when reeling in fish while another UI is active with
Contact
Feel free to contact me about any questions or request regarding Simple Fishing at iExpulsion#0001 on Discord.