Trigger script for OnTriggerEnter. Select either, no players or entities are in trigger area.
Enhancement:
- designed for players or entities
- uses 2 schedules
- uses 1 Table to track triggerbox
example: Star Trek door to stay open if two people enter it and one person walks away from it.
Howto use:
- Assign to a trigger
- OnTriggerEnter
- select the trigger
- select the script
- select “OnTriggerEnter” function
- OnTriggerExit is left blank, see onTriggerExit in SmartTriggerScript
SmartTriggerScript:
- isNotPlayer (check to select an Entity vice the player)
- isEntity (populate this only if the box is checked above)
- onEnter (event to trigger when entity/player is in box)
- enterSound (if a sound is desired to play, select it from the entity it is attached to)
- onExit (event to trigger when the triggerbox is empty)
- exitSound (if a sound is desired to play onExit, select it from the entity it is attached to)
Note: the code is commented