I would like to have a package with which it is possible to give in a set of coordinates for voxels to be placed and create a voxel mesh from the placed voxels.
ViciousNL made a script that makes it possible to already create a mesh ingame (or in simulation), but the mesh of voxels has to be created each time a game start. After the game ends, the voxels will disappear.
You can use Voxelizer: https://drububu.com/miscellaneous/voxelizer/?out=obj to upload a 3D object made in a 3D program like Blender, or downloaded from a 3D model site and turn it into a voxelized model.
So we already can import this model to Crayta by downloading that as text file and put it in a script, that works. But we can’t retain the voxels, to use them in a voxel mesh. For me, I would like to have that, so I can break the mesh down in pieces and animate them to have walking dinosaurs.
Is there anybody who could make a package for this?