Describe the bug: If you spawn an entity that has a physics-enabled child entity, from within a schedule, the physics-enabled child entity will be spawned twice.
How do you cause this bug?
- Create a template with a mesh as the child entity and turn on physics on that mesh.
- Spawn that template from within a schedule.
Screenshots / video of bug:
Which platform: Stadia
Which input: keyboard + mouse
Your Crayta username: ekelrock
Game seen in (including “Hub” or “Editor for XYZ”): I created a demo specifically for this bug, it’s called “Physics Spawn Bug”
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): In one game I was working on, every time I tried to spawn the template from within the schedule. It happens every time in the demo mentioned above.
Time + date seen: Nov 29, 2021 - 12:02PM est
Version number (found in Help tab in Settings): 0.d5.9.111485