I’m using the method demonstrated in the Football Game tutorial to reset objects after they’ve moved into a trigger. I have it set up and working perfectly fine on a net mesh, but when trying it on the bridge mesh, the object refuses to reset. I tested it changing nothing but the meshAsset and it simply works for some meshes and not for others. With non-working meshes, it seems to flash to the location for an instant but then disappears.
This is the code being used: