Speed Run launch game
*A multi-themed, stage-based parkour game *
| New artwork
| All stages have been reworked.
| Introducing timed leaderboards for each separate stage.
| Fixed common issue where stage 10 (space) wouldn’t load when finishing the previous stage.
| Temporarily removal of reset function
| Daily challenge Clark Kent now there was a real gent fixed
| Due to the recent Crayta changes, the roll mechanic has been turned off. Mantling will remain in Speed Run to ensure accessibility of difficult jumps.
| Falling animation fixed on stage 15
| Stage 16 marks the end of Speed Run 1.0, stay tuned for new releases in Speed Run 2!
| Added new Stage 16 The End
|Introducing Daily Challenges!
| Added new Stage 15 Cabin Fever
| Fixed falling animation bug on Stage 13 and 14
| Daily challenge Complete 30 Stage
| Daily challenge Complete All Stages
| Daily challenge Cabin Fever
| Daily challenge Clark Kent now there was a real gent
| New cover image
| Fixed falling animation on stages 13-14
| Stages 11-14 are reinstated
| Major performance upgrade to maintain a consistent 60fps
| Performance upgrade, stage 11-14 temporarily disabled
| Hub temporarily disabled, players spawn in world stage 1-10
| Added new Stage 13 Highrise
| Added Stage 14 Greek Civilization
| Removed Stage 13 Wizard School due to inconsistencies of and overall quality of other stages
| Temporary moved Stage 11-14 to a new world due to framerate drops
| Increased consistency of skipping levels
| Speed Run cover image has been changed.
| Added Skip level. You can now skip any stage. Skipping a stage does not grant you points for
| completing that stage.
| Added Stage 12 Rainbow Road
| Added Stage 13 Wizard School
| Changed speed of start and end on each stage from 0.6 to 1
| Stage 1 graphical update
| Stage 2 fixed frame drop in curve-section
| Stage 3 Increased pillar size and accessibility
| Stage 4 spawn and world settings fix
| Stage 7 Increased environment detail
| Stage 8 Increase plain size
| Stage 9 Rework
| Stage 11 graphical update
| Added stage 11: Skrika Sirkus
| Fixed worldSettings not properly triggering when teleporting to back stage 01
| Full release of Speed Run
| Added a hub-area for future expansions and stage-skipping.
| Fixed leaderboards based on early access data.
| Fixed a respawn-issue where all players would reset to stage 01 when a new player enters the game.
| Increase visibility on stage 04
| Increase platform size on stage 03
| Removed branch on stage 05 that obscures vision in first person
| Early-access release of Speed Run [Demo Version]