Spellfire is a top-down battle royale spellslinger simulator.
Fight other mages in quick deathmatch, buy one from four groups of spells: movement, defense, attack, manipulation.
Avoid falling into lava around shrinking island.
Survive in 5 rounds to become the mage arena champion.
Play: Spellfire (crayta.com)
Roadmap:
- spell upgrades
- more spells (about 10 more)
- select magic school for your character
- mobile specific controls
Spells
Fireball
Use on PC: Q
Default spell
Fireball throws fire projectile, which blows on impact with any target, deals direct damage on hit, area damage in small range and knockbacks all targets in area.
Blast
Use on PC: E
Default spell
Blast requires pause, while player movement is blocked, then deals damage in area around caster and applies knockback to all targets within it. It also deals damage to caster.
Movement Spells
Use on PC: R
Thrust
Thrust moves caster toward selected destination until it is reached. Every target hit by caster while thrust is active, would get direct damage and knocked back.
Teleport
Teleport immediately teleports caster to destination.
Destruction Spells
Use on PC: Z
Boomerang
Boomerang throws blade projectile, which circles forward and returns back to be collected.
When boomerang hits target, it deals direct damage, applies knockback and changes movement direction.
Homing
Homing throws energy projectile, which selects closest target, approaches it on spiral trajectory and blows on hit, dealing direct damage and area damage with knockback.
Lightning
Lightning immediately hits target between you and selected position. It deals direct damage and small area damage around the hit as well as triggers knockback.
Ground Spells
Use on PC: Z
Fire Spray
Fire spray produces three fire streams, which persist in one place for the duration of the spell. Every player within the spell effect would receive continuous damage.
Defensive Spells
Use on PC: V
Shield
Shield enables magic shield for small time.
It deflects incoming projectiles and protects from all other incoming damage as well.
Shadow Wind
Shadow Wind increases speed of mage movement and makes them invisible. When collided with any opponent, the shadow wind would discharge, which stops invisibility and speed bonus and applies direct damage to hit target, radial damage and knockback. Casting any other spell when shadow wind is active, deactivates it.
Influence Spells
Use on PC: X
Gravity
Gravity throws projectile, which pulls every player in the vicinity towards it. It does not impact with anything.
Link
Link throws hook, which binds you and target together for short duration. If target is another mage - they would be pulled to you, otherwise you would be pulled to target. Mage would be constantly receiving small damage while pulled.