I published the BezierHandler
package! Place the BezierHandler
locator in the world. Place BezierNode
templates in the world and setup your bezierCurve
scripts node
property to contain the nodes in the order you want them to be. Also select the entity
property (which will select the entity that moves along this path).
You can also use the properties tagetVelocity
, goOnStart
, runOnClient
and loop
. Alternatively use the Move()
or Stop()
functions. By scaling the X value of the BezierNode
template, you modify the control points on each node (basically the weight of a node on the final path).
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