I figured this out myself: When you have an entity with a script that creates a thruster in the Init event, and you repeatedly test your script by activating and deactivating the ‘simulate’ option on the entity, then after a while you get this error.
I’m guessing that when deactivating the simulate option, the created thrusters aren’t removed from the entity, and each time the simulation option is activated, the Init funcion is called and new thruster is created. After a while, a maximum number of thrusters is reached.
So, is this a bug or a feature?
In what script event/function should once place the code to remove the thrusters, so that this code is called when the simute option is deactivated?