Describe the bug:
A trigger box that is colliding with a voxelmesh entity moving on the z-axis returns false when calling triggerbox:IsOverlapping(voxelmeshEntity).
In the same fashion when another trigger is colliding via movement on the x- and y-axis, it works fine and returns true for above function call.
How do you cause this bug?
I have a while loop that changes the position of a trigger box while triggerbox:IsOverlapping(voxelmeshEntity) is true.
The trigger that is moving on the z-axis does not report any collisions happening, so the while loop continues on into infinity.
Screenshots / video of bug:
Which platform: PC / Stadia
Which input: Controller / keyboard + mouse
Your Crayta username:
Game seen in (including “Hub” or “Editor for XYZ”):
“UntargetedInit” in my editor
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
Time + date seen:
last time was 25-10-18:55, but it has been a problem for a while.
Version number (found in Help tab in Settings):
(PC only) hardware specs (upload dxdiag file if possible - Open and run DxDiag.exe):
The more information you provide, the more likely it is that this bug can be fixed quickly! Also, if this was discussed in Discord / Reddit / elsewhere, it might help to include a screenshot of that discussion!