– README Trigger Sign
credits:
AdamO - simple sign package
AdamO - simple image package
mochi - JS style for border and border-radius
- Features
- onEnter trigger, spawn sign
- turn visible to players in trigger
- onExit of all players, destroy sign
- Install
- add Trigger Sign template to mesh or Entity
- locator widget, enable visible
- Trigger Sign Settings
- Prefilled:
OnEnter, OnExit, WidgetTemplate, WidgetLocator - Simulate Trigger Sign (trigger)
- to preview the title and text changes
- uncheck when finished if entity is to be moved
- Locator Settings - Move - Rotate
- for visual ease of widget position and rotation
- these settings are used to place the widget
- Trigger Sign (trigger)
- Title will expand when filled in
- Text will expand when filled in
- Border - Toggle to display for Title or Text
- Widget Settings
- designed as a world widget
- this is a template, settings not saved
- Trigger Sign Locator Template (optional)
- if set to visible all players will see
- sign will still destroy when no players are in trigger
– CHANGELOG
2022-02-17 Initial Release
2022-02-18 Visual Sign left in editor, destroys on game load