TRPG - Game Jam Submission Nov. 2021

Game Information

Stadia/EGS Name: Stadia: Slaying#3222 … Epic Games: Slaying_
Contributors: Slaying & TheDeveloper
Game Name: TRPG
Game Description: A unique take on the Tycoon genre. Made for the Game Jam Nov. 2021 by Slaying and TheDeveloper.
Share link: Play now @ Crayta
Tags: Tycoon, RPG, Atmospheric, Adventure, Open World, Exploration


Welcome adventurer! TRPG is a game where you create your own resource-producing vacation Island!

Next, you will learn about “Plots”, “Nodes”, and the “Queue”, to help you get started on your journey.

Getting Started

  1. Plots - Land that you can build on.

    • Two sizes: Small and Large.
    • Each size has separate building options.
  2. Nodes - Buildings that generate resources and can be upgraded for faster production, higher capacity, and overall better resource yield.

    • There are currently 9 purchasable/upgradeable nodes in the game:

      • Blacksmith
      • Quarry
      • Mineshaft
      • Garden
      • Alchemy Hut
      • Trapper
      • Tiki Bar
      • Dance Floor
      • Fisher
    • Each node has its own upgrade path, allowing a sense of progression and end goal.

    • Some nodes feature an additional (and expensive) “High-tech” upgrade variant, which is the last purchasable upgrade.

    • Resources can be sold at the Merchant Wagon for gold. In return, you can use your gold to purchase more Nodes or upgrade existing Nodes.

  3. Queue - Multiple players can own a Node in the same exact Plot, but only one player’s Node can be shown and collected from at a time.

    • If you are the only player in the game, you will be able to view and collect from all of your Nodes.

    • When more than one player is in the game, there is a Queue which determines whether or not you can purchase a Node (or view your Node if you’ve already purchased one) on a certain Plot.

    • The Queue is first come first serve - As long as you are standing within the general proximity of your Node, it shall remain until you leave the area.

    • If you leave the area of your Node, another player is free to build a Node, or view their already purchased Node.

    • You’ll always keep ownership of all of your nodes - You just may not always be able to access them, until the Plot is available again in the Queue.





The first update to TRPG is here! :smiley:

Notable bug fix/change:

  • Fix to the loading/visibility of Nodes. Nodes should no longer disappear in and out, unless another player has taken the Plot as per the Queue.
  • Temporarily disabled user interaction with Tiki Torches & Candles

Main additions:

  • New inventory & shop UI!
  • Meshes added to all items - You can now hold your items!
  • Added leaderboard which tracks the all time top earners
  • Added resource generation & collection - Ores & Fruits!
  • Additional items have been added and the following Nodes now reward unique items based on their upgrade level:
    • Blacksmith - tin ore, copper ore, iron ore, silver ore, gold ore, fusion ore
    • Mineshaft - bronze bar, iron bar, silver bar, gold bar, fusion bar
    • Fisher - starfish, trout, perch, salmon
  • Added an additional upgrade tier to Blacksmith & Fisher
  • Added a new Fishing area with (3) available spots for Fisher Nodes!
  • Added a new Mine area inside the Island that contains resources
  • Added new/alternative paths around the Island to improve accessibility
  • Updated help tutorial with additional information
  • Updated prices of all Nodes and Node upgrades (The Game Jam submission version had low pricing so that users could test/see all game content in a timely manner)
  • All user Save Data reset - As the Game Jam submission version wasn’t necessarily an official release.

Other bug fix/changes:

  • Fixed 2 never disappearing drinks from showing up at bottom of collect chest on all Tiki Bar Nodes
  • Fixed Gold Ore extruding from collect chest on all Mineshaft Nodes
  • Fixed naming issue with Lanterns in Blacksmith (Changed from Campfire to Lantern)
  • Fixed naming issue with action text on Light Switches in High-tech Blacksmith, Quarry, Mineshaft (changed from Extenguish/Lit to Turn Off/Turn On)
  • Fixed naming issue with High-tech Quarry Door (changed from Mineshaft Door to Quarry Door)
  • Fixed placement/position of doors on High-tech buildings
  • Fixed naming issue with Blacksmith Nodes (Changed from Quarry to Blacksmith)
  • Fixed Knight phasing through collection chest on Blacksmith2 Node
  • Fixed naming issue with Quarry (Changed from Blacksmithffff to Quarry)
  • Fixed High tech Blacksmith chest and sign clipping into building frame
  • Fixed High tech Mineshaft drill not spinning
  • Fixed minecart on Mineshaft blocking upgrade and sell sign
  • Fixed Mineshaft3 prohibiting collection from chest
  • Fixed town board extruding under the ground by one voxel
  • Fixed Bar5 (High-tech Tiki Bar) not being purchasable
  • Fixed collect display name on Bar5 (changed from Rocks to Tiki Drink)
  • Fixed display name of lanterns on AlchemyHut0, AlchemyHut1, AlchemyHut2, Quarry4
  • Fixed unintended Bar2 inside of Bar3, Bar upgrades should work as intended now
  • Fixed 2 plots on top of island that were too high
  • Removed trashbin from Quarry
  • Replaced unintended ? with " in the help tutorial
  • Replaced wheat meshes with wheat voxel mesh on all Gardens to reduce entity count
  • Added various shells to the beach sand
  • Added rocking to canoe at port
  • Added moving shark to the water
  • Added inventory space (Increased from 5 to 9)

Media showcasing some of the update:

Mini update released today to take advantage of the new meshes:

  • New dragon area with Dragon Eggs :dragon:

  • Blacksmith

    • Replaced voxel anvil
    • Replaced sword on anvil
    • Replaced shield on knight statue
    • Added sign to Blacksmith tier 2 & 3
  • Alchemy Hut

    • Additional potions have been added: Health, Mana, and Stamina and are rewarded as collects as per the upgrade level.
  • Berry bushes and toadstools added to forest area

Bug fix:

  • Fixed collection on High-tech Tiki Bar

Balance changes:

  • Respawn time for tin ore increased
  • Buffed value of meat (Increased from 30 to 37)

Other changes:

  • Updated play guide to include Fisher nodes
  • Added dragon statue to top of mountain
  • Added mine entrance to inside of the mountain
  • Added candles to inside of the mine
  • Replaced mine entrance on outside of mountain


Quick update for anybody affected by these bugs in TRPG:

  • Save functionality has been restored for affected players
  • All collection chests are back in working order, and should not become stuck on Processing…

Thanks to TheDev’s awesome work, and Tumbak pointing this out :crossed_swords: