World Settings:
OverrideFog
- heightFogStartDistance: 100
- heightFogFalloff: 2.0
- heightFogDensity: 0.1
this is from my test waterworld
- changing the color is also an option
- used the default color for initial testing
practical use, change settings based on
- underwater
- not underwater
would a package with two triggers work the best for this
- on enter underwater - enable underwater settings
- on enter out of water - back to world settings