Underwater visibility improvement (not perfect but effective)

World Settings:
OverrideFog

  • heightFogStartDistance: 100
  • heightFogFalloff: 2.0
  • heightFogDensity: 0.1

this is from my test waterworld

  • changing the color is also an option
  • used the default color for initial testing

practical use, change settings based on

  • underwater
  • not underwater

would a package with two triggers work the best for this

  • on enter underwater - enable underwater settings
  • on enter out of water - back to world settings
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