It would be great to have a unified way to get the current camera rotation of the user. Currently we need to use
cameraEntity:GetRotation() if the camera is a camera entity,
Rotation.New(player.cameraPitch,player.cameraYaw,0) if the camera is a player in orbit mode or the unreliable
local cpos,clook=user:GetCameraLookAt() local crot=Rotation.FromVector(clook-cpos)
which doesn’t work when the player is in front of a wall, looking up or down etc.
user:GetCameraRotation() would be really helpful.