Describe the bug:
When extract a voxel mesh, you would expect the origin point to be the center of the mesh. For example, if you extracted a 5x5 plane of voxels, then rotated it, you would expect it to rotate on the center point, however it usually places the origin point at (1,1), rather than (0,0)
This occurs with both even and odd sized voxel meshes.
How do you cause this bug?
- Using the cube tool, draw a 5x5x1 rectangle of voxels.
- Click Apply
- Select the voxel selection tool
- Click Extract
Screenshots / video of bug:
Odd sized voxel mesh:
Even sized voxel mesh:
Your Crayta username: Cereal
Game seen in (including “Hub” or “Editor for XYZ”): Editor
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time
Time + date seen: March 06 2022
Version number (found in Help tab in Settings): 0.e5.40.115857