Voxel Meshes have weird collision for Raycasts

How do you cause this bug?

  • Create a Voxel Mesh. Stand on it and do world:Raycast() to the ground in a script. Usually, when you try to reflect a raycast, you can just rotate the direction after hitting the entity and shoot another raycast. On voxelmeshes however, the next ray will always hit the VoxelMesh itself again.

Which platform: PC

Your Crayta username: Vilva#9953

Game seen in (including “Hub” or “Editor for XYZ”): Editor

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time

Time + date seen: Oct 31 2021

Version number (found in Help tab in Settings): 0.d5.9.111485

Hi there Vilva,

Thank you for reporting this issue to us.
I have submitted a ticket to our internal team. :slight_smile: