Occasionally voxel meshes will not fully load when loading into Evoxel. It causes client / server position mismatches and the movement across the voxel mesh is very jumpy.
example from playing Evoxel (2021-02-09 at roughly 12:18 PST):
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Hi Mochi,
Thank you for the bug report and apologies for the delayed response.
I have reported your issue to our internal team for further investigation.