Describe the bug:
Voxel Meshes with Collision Disabled still collide with Raycasts. They stop colliding if you also set “Visible” to false.
Meshes with Collision Disabled don’t collide with Raycasts (as expected).
How do you cause this bug?
- Add a Voxel Mesh
- Set “Collision Enabled” on the Voxel Mesh to false
- Hit the Voxel Mesh with a Raycast
Which platform: PC
Which input: keyboard + mouse
Your Crayta username: Vilva#9953
Game seen in (including “Hub” or “Editor for XYZ”): Editor for “Pogo Pirates”
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time
Time + date seen: 11.05.2022
Version number (found in Help tab in Settings): 0.f3.28.120518