Voxel Meshs - Best Practice

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if a world starts to impact performance that’s about when you should stop adding things or start simplifying some stuff.
a key way to do this is to make sure voxel meshes are as big as possible (merge some smaller ones together) as they perform far better than lots of smaller voxel meshes.

advice QA_Rob gave me as i broke my world - aka freeze / crash.

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Thanks for posting this tip! Can you describe how to merge meshes?

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move the terrainextract under the terrain you want to merge it to. right-click and select merge to parent. don’t forget to delete it from the voxel meshes library. here is a short video:

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Thanks for the tip & video. Super helpful.

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