Water voxel disables collision for entire mesh

When applying physics to a VoxelMesh, it works as expected. But if a single Voxel on the Mesh is the water material, it will disable collision on the entire mesh causing it to fall through the ground.

How to reproduce:

Create VoxelMesh of Large box. Enable Physics and Collision. Drop from a good distance and It will collide with the terrain mesh as expected.

Create a small VoxelMesh using the Water material, and place it on the Large Box. Merge Meshes. Drop from a good Distance, it will fall through the terrain mesh.



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Hi Novalok!

That issue has been reported, and a fix will be on it’s way in the near future.

Hope it isn’t too much of a hassle in the meantime.

Warm regards,