Widgets can't access scripts on other script folders

Describe the bug:
Add two script folders. one gets a widget, the other one a script.
Use Crayta.callLua(functionName) inside the widget, it will not be able to call that function on scripts in another script folder.

In Crayta script folders are basically told to be unexistent for the game itself, however widgets seem to be affected by this, which is inconsistent.

Edit.: My requested solution would actually be a better documentation for widgets, since it currently is almost non-existent.

This is fixed for the next major update, so widgets will be able to access scripts across other script folders on their entity