Describe the bug:
Add two script folders. one gets a widget, the other one a script.
Use Crayta.callLua(functionName) inside the widget, it will not be able to call that function on scripts in another script folder.
In Crayta script folders are basically told to be unexistent for the game itself, however widgets seem to be affected by this, which is inconsistent.
Edit.: My requested solution would actually be a better documentation for widgets, since it currently is almost non-existent.