World widget visibility inconsistency

Describe the bug:

By default, a world widget that is far away from the player is not visible. If you get close to it, it becomes visible.

If you then back up to the original position, the widget is still visible.

How do you cause this bug?

  • Remix or run this: Crayta
  • Preview it, walk towards the stone wall
  • You’ll see a circle appear above you, walk backwards to the original position.
  • The widget persisted

Screenshots / video of bug:

Here’s a video of the problem and the use case - I was trying to add a crosshair indicator to a cannon, but due to the distance, it’s not visible until you physically walk up to it, then go back to the cannon.

Which platform: PC / Stadia

Which input: Controller / keyboard + mouse

Your Crayta username: Cereal

Game seen in (including “Hub” or “Editor for XYZ”): Linked above

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time I’ve tried, I suppose

Time + date seen: February 02 2022

Version number (found in Help tab in Settings): 0.e5.40.115857

Hey there @Cereal!

I have gone ahead and opened up a ticket for our internal team to further investigate the issue.
This is a pretty cool setup/script stuff you got going on!
Hope to have a fix for you soon so we can see your newest creations! :slight_smile: